COMMANDER · DECK
Land Manipulation EDH
Bracket 3 · Upgraded2020-06-12
DECK $
$404.52
MYTHIC
9
RARE
43
UNCOMMON
21
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
40 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
1 cardsInstant
12 cardsLand
20 cardsMONEY CARDS·53 CARDS·$308.82
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Creature
22 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
1 cardsInstant
10 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Azor, the Lawbringer + Soulherder: locks the table
- Azor, the Lawbringer + Teleportation Circle: locks the table
- Azor, the Lawbringer + Thassa, Deep-Dwelling: locks the table
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Azor, the Lawbringer + Soulherder — Bracket 3, locks the table
- Azor, the Lawbringer + Teleportation Circle — Bracket 3, locks the table
- Azor, the Lawbringer + Thassa, Deep-Dwelling — Bracket 3, locks the table
- Azor, the Lawbringer + Conjurer's Closet — Bracket 3, locks the table
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Azor, the Lawbringer + Deadeye Navigator — Bracket 3, locks the table
- Brago, King Eternal + Archaeomancer + Cyclonic Rift — Bracket 3, locks the table
CURVE
COLOR
TYPES
Creature41
Human11
Wizard9
Spirit4
Angel3
Elemental3
Beast2
Bird2
Golem2
Rogue2
Advisor1
Artificer1
Barbarian1
Cat1
Dragon1
Drake1
Dwarf1
Frog1
Goblin1
God1
Illusion1
Incarnation1
Insect1
Jellyfish1
Kavu1
Kirin1
Merfolk1
Monkey1
Nightmare1
Noble1
Nomad1
Otter1
Phyrexian1
Scout1
Soldier1
Sphinx1
Outlaws2
Party11
Land34
Nonbasic17
Basic17
Island9
Plains6
Mountain4
Instant12
Adventure1
Artifact10
Golem2
Enchantment7
Adventure1
Background1
God1
Nightmare1
Sorcery1
Legends10
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite creature LTBInfinite creature ETBInfinite storm countInfinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Infinite ETBInfinite LTBInfinite magecraft triggersInfinite storm countInfinite landfall triggers
Infinite LTBInfinite ETB
Infinite LTBInfinite ETB
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control