COMMANDER · DECK
The Misty Mountains
No bracket · Banned2020-06-26
BANNED: 1 CARD
DECK $
$1,250.27
MYTHIC
15
RARE
56
UNCOMMON
18
COMMON
11
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
6 cardsCreature
10 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
20 cardsInstant
6 cardsLand
23 cardsMONEY CARDS·48 CARDS·$994.03
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Planeswalker
3 cardsCreature
8 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
11 cardsInstant
4 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not legal
- 1 banned card
BANNED · 1
BRAWL (HISTORIC)
Not legal
2 banned cards, 29 cards not in the pool
BANNED · 2
NOT IN THE POOL · 29
CURVE
COLOR
TYPES
Land41
Nonbasic22
Basic19
Forest11
Mountain11
Desert1
Dryad1
Sorcery20
Artifact11
Equipment5
Creature11
Elf2
God2
Human2
Shaman2
Centaur1
Cyclops1
Dragon1
Dryad1
Forest1
Monk1
Nissa1
Scout1
Snake1
Zombie1
Enchantment8
Aura2
Centaur1
God1
Planeswalker7
Garruk2
Nissa2
Domri1
Elf1
Samut1
Scout1
Wrenn1
Instant6
Legends12
Historic23
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Each opponent loses the gameNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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