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COMMANDER · DECK

Uncle Karlov's Rejuvenation Clinic

Bracket 3 · Upgraded
2020-07-04
DECK $
$1,197.59
MYTHIC
20
RARE
76
UNCOMMON
34
COMMON
30
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

28 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

15 cards

Sorcery

5 cards

Instant

2 cards

Land

17 cards
MAYBE60 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

25 cards

Enchantment

10 cards

Artifact

1 cards
NAMECOSTPRICE

Sorcery

11 cards

Instant

12 cards
MONEY CARDS·92 CARDS·$935.26
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Planeswalker

2 cards

Creature

33 cards
NAMECOSTPRICE

Enchantment

18 cards

Artifact

12 cards

Sorcery

8 cards

Instant

9 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Archangel of Thune + Walking Ballista: early arguably two-card combo, with no mana to spend
  • Defiant Bloodlord + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 11 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
CURVE
008115213313410556+
COLOR
W: 46 pipsB: 38 pipsC: 128 pips
TYPES
Land35
Nonbasic15
Basic20
Plains12
Swamp10
Creature29
Cleric10
Human9
God5
Vampire5
Angel4
Advisor3
Ally1
Demigod1
Demon1
Horse1
Kor1
Monk1
Phyrexian1
Rogue1
Spirit1
Warlock1
Zombie1
Outlaws2
Party11
Enchantment18
God4
Demigod1
Faerie1
Artifact15
Equipment3
Sorcery5
Instant2
Planeswalker2
Ajani1
Sorin1
Legends24
Historic33
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Group
Color
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