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COMMANDER · DECK

Nekuzar reloaded

Bracket 4 · Optimized
2020-07-08
Nekusar, the Mindrazer
101 CARDS (LIMIT 100)
DECK $
$506.31
MYTHIC
11
RARE
40
UNCOMMON
19
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN100 CARDS

Planeswalker

2 cards

Creature

13 cards

Enchantment

9 cards

Artifact

14 cards

Sorcery

13 cards

Instant

10 cards

Land

18 cards
MAYBE4 CARDS

Sorcery

2 cards

Land

2 cards
MONEY CARDS·51 CARDS·$385.68
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Planeswalker

2 cards

Creature

10 cards

Enchantment

9 cards

Artifact

11 cards

Sorcery

11 cards

Instant

3 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Mind Over Matter + Otherworld Atlas: early two-card combo, with no mana to spend
  • Mind Over Matter + Niv-Mizzet, the Firemind: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Jace's Archivist + Mind Over Matter: early arguably two-card combo, with no mana to spend
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
CURVE
10611121431448576+
COLOR
U: 36 pipsB: 22 pipsR: 22 pipsC: 138 pips
TYPES
Land39
Nonbasic15
Basic24
Mountain9
Swamp9
Island8
Artifact17
Book1
Elk1
Equipment1
Golem1
Horror1
Phyrexian1
Creature14
Wizard7
Human4
Vedalken2
Dragon1
Eldrazi1
Elk1
Golem1
Hag1
Homunculus1
Horror1
Phyrexian1
Rogue1
Shapeshifter1
Zombie1
Outlaws1
Party8
Sorcery13
Enchantment10
Hag1
Instant10
Planeswalker2
Dack1
Jace1
Legends6
Historic23
LAND PROBABILITY
39 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.5%
TURN 535.4%
TURN 657.2%
TURN 774.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Group
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