COMMANDER · DECK
Orvar's takes over the Copy-Verse (Primer inc).
Bracket 4 · Optimized@Dknowdcare · 2024-04-28
DECK $
$970.16
MYTHIC
8
RARE
37
UNCOMMON
11
COMMON
44
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
15 cardsEnchantment
13 cardsArtifact
9 cardsSorcery
3 cardsInstant
24 cardsLand
13 cardsMONEY CARDS·48 CARDS·$762.26
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Planeswalker
1 cardsCreature
12 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
1 cardsInstant
12 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- 3 game changers — Brackets 1 and 2 allow none
- Orvar, the All-Form + Treachery + Clockspinning: early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Orvar, the All-Form + Treachery + Whim of Volrath: early arguably two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 9
- Orvar, the All-Form + Treachery + Clockspinning — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Orvar, the All-Form + Treachery + Whim of Volrath — Bracket 3, early arguably two-card combo, with no mana to spend
- Orvar, the All-Form + Whim of Volrath + Gilded Lotus — Bracket 3, early two-card combo, with no mana to spend
- Sigil Tracer + Dramatic Reversal — Bracket 3, early arguably two-card combo, for four mana or less
- Orvar, the All-Form + Sakashima of a Thousand Faces + Mind Games — Bracket 3, early arguably two-card combo, for four mana or less
- Orvar, the All-Form + Spark Double + Mind Games — Bracket 3, early arguably two-card combo, for four mana or less
- Orvar, the All-Form + Sakashima of a Thousand Faces + Whim of Volrath — Bracket 2, arguably two-card combo, for six mana or less
- Orvar, the All-Form + Spark Double + Whim of Volrath — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic12
Basic22
Island23
Locus2
Instant24
Creature16
Wizard13
Human9
Faerie2
Giant2
Illusion1
Merfolk1
Pirate1
Rogue1
Shapeshifter1
Changeling1
Outlaws2
Party14
Enchantment13
Aura6
Artifact9
Sorcery3
Planeswalker1
Tamiyo1
Legends7
Historic16
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite copies of artifacts, creatures and lands you controlInfinite creature tokensInfinite ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produceInfinite proliferateInfinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite copies of permanents you controlInfinite creature tokensInfinite ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm count
Infinite copies of permanents you controlInfinite creature tokensInfinite ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produceInfinite proliferateInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite copies of artifacts, creatures and lands you controlInfinite creature tokensInfinite ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produceInfinite proliferateInfinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite copies of permanents you controlInfinite creature tokensInfinite ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm count
Infinite copies of permanents you controlInfinite creature tokensInfinite ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produceInfinite proliferateInfinite storm count
Bracket 3 · early two-card combo, with no mana to spendInfinite magecraft triggersInfinite storm countInfinite copies of a specific artifact
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana nonland permanents you control can produceInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all creaturesInfinite copies of permanents you controlInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all creaturesInfinite copies of permanents you controlInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control