MetaMox
COMMANDER · DECK

Phenax

Bracket 4 · Optimized
@IntricateVenom · 2025-03-19
Phenax, God of Deception
ILLEGAL: 1 CARD
DECK $
$251.44
MYTHIC
6
RARE
31
UNCOMMON
18
COMMON
45
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

10 cards

Sorcery

6 cards

Instant

8 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phenax, God of Deception + Sewer Nemesis + Fleet Swallower: early two-card combo, with no mana to spend
  • Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
  • Bruvac the Grandiloquent + Fleet Swallower: early two-card combo, with no mana to spend
  • and 10 more combos that bear on the bracket, listed below
  • 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
CURVE
00311322231447546+
COLOR
U: 53 pipsB: 32 pipsC: 124 pips
TYPES
Land36
Nonbasic7
Basic29
Island15
Swamp14
Gate1
Creature31
Horror5
Human5
Wall5
Wizard4
Illusion2
Leviathan2
Shapeshifter2
Zombie2
Advisor1
Avatar1
Construct1
Crab1
Eldrazi1
Fish1
God1
Homunculus1
Knight1
Lhurgoyf1
Merfolk1
Nightmare1
Phyrexian1
Plant1
Rogue1
Vampire1
Outlaws1
Party5
Artifact11
Construct1
Enchantment9
Aura1
Curse1
God1
Horror1
Instant8
Sorcery7
Nightmare1
Planeswalker2
Ashiok1
Jace1
Legends10
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite creature tokensNear-infinite ETBNear-infinite untap of all creatures
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Group
Color
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