MetaMox
COMMANDER · DECK

Hearthhull,the Worldseed-0920

Bracket 3 · Upgraded
@tree-eric · 2026-09-19
DECK $
$622.98
MYTHIC
11
RARE
56
UNCOMMON
15
COMMON
18
COMMAND1 CARD

Artifact

1 card
MAIN99 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

5 cards

Sorcery

10 cards

Instant

6 cards

Land

30 cards
MONEY CARDS·61 CARDS·$486.03
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Creature

21 cards

Enchantment

7 cards

Artifact

6 cards

Sorcery

5 cards

Instant

5 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 51 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 54
CURVE
1061132173946576+
COLOR
B: 13 pipsR: 12 pipsG: 54 pipsC: 125 pips
TYPES
Land40
Nonbasic28
Basic12
Swamp12
Forest10
Mountain9
Aura1
Creature31
Elemental5
Elf5
Insect5
Human3
Beast2
Monk2
Noble2
Scout2
Shaman2
Snake2
Ally1
Bear1
Cleric1
Detective1
Dinosaur1
Dragon1
Druid1
Dryad1
Frog1
Goblin1
Horror1
Hydra1
Incarnation1
Kavu1
Leviathan1
Nightmare1
Nymph1
Pilot1
Plant1
Rogue1
Warrior1
Wizard1
Outlaws1
Party4
Enchantment10
Aura1
Case1
Class1
Dryad1
Insect1
Monk1
Nymph1
Room1
Saga1
Sorcery10
Artifact6
Spacecraft2
Instant6
Legends12
Historic18
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS64 COMBOS
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite creature LTBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite Treasure tokensInfinite landfall triggersInfinite Food tokens
Infinite colored manaInfinite death triggersInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite death triggersInfinite Food tokensInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggersInfinite Treasure tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite creature LTBInfinite creature ETBInfinite death triggersInfinite self-millInfinite lifegain triggersInfinite lifegainInfinite landfall triggersInfinite mana lands you control can produceInfinite colored manaPut all lands from your library and graveyard onto the battlefield tappedInfinite Treasure tokensInfinite Food tokensInfinite untap of lands you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite creature LTBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite self-millInfinite lifegain triggersInfinite lifegainInfinite landfall triggersInfinite mana lands you control can produceInfinite colored manaPut all lands from your library and graveyard onto the battlefield tappedInfinite untap of lands you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
PRECONWorld Shaper· Edge of Eternities Commander (EOC)
+ 64 CARDS NOT IN PRECON
+ Ancient Greenwarden+ Azusa, Lost but Seeking+ Blood Crypt+ Case of the Locked Hothouse+ Conduit of Worlds+ Constant Mists+ Crop Rotation+ Crucible of Worlds+ Damnation+ Dark Fortress+ Deadly Rollick+ Druid Class+ Dryad of the Ilysian Grove+ Elvish Reclaimer+ Exploration+ Famished Worldsire+ Field of the Dead+ Glacial Chasm+ Greater Gargadon+ Heroic Intervention+ Horn of Greed+ Icetill Explorer+ Ignoble Hierarch+ Journey to Eternity+ Life from the Loam+ Loot, Exuberant Explorer+ Lotus Cobra+ Lotus Field+ Lumra, Bellow of the Woods+ Mana Confluence+ Mina and Denn, Wildborn+ Mossborn Hydra+ Nahiri's Lithoforming+ Overgrown Tomb+ Pitiless Carnage+ Popular Egotist+ Ramunap Excavator+ Raucous Theater+ Retreat to Hagra+ Sabotender+ Scute Swarm+ Seedtime+ Shifting Woodland+ Springheart Nantuko+ Stomping Ground+ Strip Mine+ Sylvan Safekeeper+ Sylvan Scrying+ Tannuk, Memorial Ensign+ Through the Forest Gate+ Tireless Provisioner+ Training Compound+ Tunneling Geopede+ Underground Mortuary+ Valakut Exploration+ Verdant Catacombs+ Vesuva+ Vibrance+ Walk-In Closet // Forgotten Cellar+ Wayward Swordtooth+ Will of the Sultai+ Wooded Foothills+ Ziatora's Proving Ground+ Zuran Orb
- 60 PRECON CARDS NOT IN DECK
- Arcane Signet- Augur of Autumn- Baloth Prime- Beast Within- Cabaretti Courtyard- Canyon Slough- Centaur Vinecrasher- Cultivate- Dakmor Salvage- Escape to the Wilds- Escape Tunnel- Eumidian Wastewaker- Evendo Brushrazer- Evolving Wilds- Festering Thicket- Formless Genesis- Gaze of Granite- God-Eternal Bontu- Groundskeeper- Hammer of Purphoros- Harrow- Horizon Explorer- Infernal Grasp- Juri, Master of the Revue- Llanowar Wastes- Loamcrafter Faun- Maestros Theater- Mayhem Devil- Mazirek, Kraul Death Priest- Moraug, Fury of Akoum- Mountain Valley- Multani, Yavimaya's Avatar- Myriad Landscape- Night's Whisper- Omnath, Locus of Rage- Pest Infestation- Planetary Annihilation- Rakdos Charm- Rampaging Baloths- Riveteers Overlook- Rocky Tar Pit- Roiling Regrowth- Satyr Wayfinder- Scouring Swarm- Sheltered Thicket- Skyshroud Claim- Sol Ring- Soul of Windgrace- Splendid Reclamation- Springbloom Druid- Sprouting Goblin- Tear Asunder- Tireless Tracker- Twilight Mire- Uurg, Spawn of Turg- Viridescent Bog- Wastes- Windgrace's Judgment- World Breaker- Worldsoul's Rage
Group
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