MetaMox
COMMANDER · DECK

Sorin's Drain

Bracket 3 · Upgraded
@Tux_Fox · 2025-03-01
DECK $
$480.08
MYTHIC
13
RARE
36
UNCOMMON
24
COMMON
27
COMMAND1 CARD
MAIN99 CARDS

Planeswalker

5 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

8 cards

Sorcery

8 cards

Instant

8 cards

Land

21 cards
MONEY CARDS·46 CARDS·$368.62
Sign in to save your threshold.

Planeswalker

4 cards

Creature

21 cards

Enchantment

5 cards

Artifact

5 cards

Sorcery

4 cards

Instant

4 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • Enduring Tenacity + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • Sanguine Bond + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
00711521831245566+
COLOR
W: 43 pipsB: 56 pipsC: 102 pips
TYPES
Land36
Nonbasic20
Basic16
Plains9
Swamp9
Gate1
Goblin1
Creature30
Vampire13
Cleric7
Human6
Angel3
Knight3
Noble3
Phyrexian2
Warrior2
Advisor1
Ally1
Demon1
Glimmer1
Goblin1
Halfling1
Horror1
Minion1
Rogue1
Scout1
Snake1
Sorin1
Spirit1
Zombie1
Outlaws1
Party10
Artifact9
Equipment1
Noble1
Vampire1
Instant8
Sorcery8
Enchantment7
Class1
Glimmer1
Snake1
Planeswalker6
Sorin5
Ajani1
Human1
Noble1
Legends20
Historic25
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · two-card combo, for six mana or lessNear-infinite damage to one opponentNear-infinite lifeloss for target opponentNear-infinite lifegain
Bracket 3 · two-card combo, for six mana or lessNear-infinite damage to one opponentNear-infinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Group
Color
View