COMMANDER · DECK
Donna Noble Defender HOF
Bracket 4 · Optimized@CantaloupeEnjoyer · 2025-03-19
DECK $
$605.85
MYTHIC
9
RARE
53
UNCOMMON
19
COMMON
19
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
26 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
4 cardsInstant
9 cardsLand
24 cardsMONEY CARDS·47 CARDS·$470.59
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Creature
10 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
2 cardsInstant
6 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Blazing Sunsteel + Brash Taunter: early two-card combo, with no mana to spend
- Blazing Sunsteel + Donna Noble: early two-card combo, with no mana to spend
- Donna Noble + Ill-Tempered Loner // Howlpack Avenger: early two-card combo, with no mana to spend
- and 14 more combos that bear on the bracket, listed below
- 3 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 17
- Blazing Sunsteel + Brash Taunter — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Donna Noble — Bracket 4, early two-card combo, with no mana to spend
- Donna Noble + Ill-Tempered Loner // Howlpack Avenger — Bracket 4, early two-card combo, with no mana to spend
- Donna Noble + Boros Reckoner — Bracket 4, early two-card combo, with no mana to spend
- Donna Noble + Spitemare — Bracket 4, early two-card combo, with no mana to spend
- Stuffy Doll + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Ill-Tempered Loner // Howlpack Avenger — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Screaming Nemesis — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Stuffy Doll — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Dawnsire, Sunstar Dreadnought + Stuffy Doll — Bracket 3, early arguably two-card combo, with no mana to spend
- Dawnsire, Sunstar Dreadnought + Pain for All — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Pain for All — Bracket 3, early arguably two-card combo, for four mana or less
- Arcbond + Pariah's Shield — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic21
Basic16
Plains10
Mountain9
Island8
Creature28
Human11
Soldier4
Wizard3
Angel2
Artificer2
Spirit2
Cleric1
Construct1
Dinosaur1
Doctor1
Dragon1
Elemental1
Giant1
Goblin1
Horror1
Lord1
Mercenary1
Minotaur1
Myr1
Phyrexian1
Scientist1
Time1
Vedalken1
Werewolf1
Outlaws1
Party4
Artifact19
Equipment5
Construct1
Dragon1
Human1
Myr1
Scientist1
Soldier1
Spacecraft1
Instant9
Enchantment8
Aura1
Sorcery4
Legends13
Historic28
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS24 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageOpponents can't gain life for the rest of the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage to target player
Near-infinite damage to one opponent
Near-infinite damage to one opponent