COMMANDER · DECK
Nekusorry
Bracket 4 · Optimized@ChaunceLord · 2025-02-24
DECK $
$531.32
MYTHIC
10
RARE
46
UNCOMMON
19
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
17 cardsEnchantment
13 cardsArtifact
7 cardsSorcery
14 cardsInstant
11 cardsLand
19 cardsMONEY CARDS·54 CARDS·$413.05
Sign in to save your threshold.
Planeswalker
1 cardsCreature
14 cardsEnchantment
10 cardsArtifact
3 cardsSorcery
10 cardsInstant
6 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Bruvac the Grandiloquent + Fleet Swallower: early two-card combo, with no mana to spend
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Bruvac the Grandiloquent + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
- Bruvac the Grandiloquent + Maddening Cacophony — Bracket 3, two-card combo, for six mana or less
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic16
Basic19
Island12
Mountain8
Swamp8
Creature18
Wizard6
Dragon3
Human3
Horror2
Rogue2
Advisor1
Archer1
Crab1
Faerie1
Fish1
Goblin1
God1
Knight1
Merfolk1
Mutant1
Orc1
Spirit1
Squid1
Vedalken1
Warrior1
Zombie1
Outlaws2
Party9
Sorcery15
Enchantment13
Aura1
Class1
Instant12
Artifact7
Planeswalker2
Jace2
Legends11
Historic18
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Infinite mill
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game