COMMANDER · DECK
ob nix prototype 2
Bracket 4 · Optimized@Ward · 2025-04-05
DECK $
$2,124.59
MYTHIC
21
RARE
46
UNCOMMON
16
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
4 cardsArtifact
14 cardsSorcery
12 cardsInstant
21 cardsLand
26 cardsMONEY CARDS·84 CARDS·$1,694.70
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Creature
20 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
10 cardsInstant
20 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Ob Nixilis, Captive Kingpin + All Will Be One: early two-card combo, with no mana to spend
- All Will Be One + The Red Terror: early arguably two-card combo, with no mana to spend
- Ob Nixilis, Captive Kingpin + Agatha's Soul Cauldron + Walking Ballista: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Ob Nixilis, Captive Kingpin + All Will Be One — Bracket 4, early two-card combo, with no mana to spend
- All Will Be One + The Red Terror — Bracket 3, early arguably two-card combo, with no mana to spend
- Ob Nixilis, Captive Kingpin + Agatha's Soul Cauldron + Walking Ballista — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land26
Nonbasic23
Basic3
Mountain4
Swamp3
Saga1
Urza's1
Creature23
Human8
Wizard4
Archer2
Artificer2
Construct2
Rogue2
Shaman2
Advisor1
Ape1
Assassin1
Dauthi1
Demon1
Dwarf1
Goblin1
God1
Horror1
Lizard1
Monkey1
Orc1
Otter1
Phyrexian1
Pirate1
Spirit1
Tiefling1
Tyranid1
Warlock1
Outlaws5
Party6
Instant21
Arcane1
Artifact17
Construct2
God1
Phyrexian1
Sorcery12
Enchantment5
Saga1
Urza's1
Legends10
Historic25
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendExile your libraryInfinite +1/+1 counters on a creatureInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendExile your libraryInfinite damage
Infinite damage
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers