COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
14 cardsEnchantment
13 cardsArtifact
9 cardsSorcery
7 cardsInstant
17 cardsLand
11 cardsMONEY CARDS·51 CARDS·$612.63
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Planeswalker
2 cardsCreature
12 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
5 cardsInstant
12 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- 3 extra-turn cards — chaining turns is Bracket 4
- Pili-Pala + Grand Architect: early two-card combo, for four mana or less
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 6
- Pili-Pala + Grand Architect — Bracket 4, early two-card combo, for four mana or less
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Fleet Swallower + Keening Stone — Bracket 3, two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic10
Basic27
Island28
Instant17
Trap1
Creature15
Human7
Wizard7
Artificer1
Drake1
Fish1
Illusion1
Phyrexian1
Praetor1
Scarecrow1
Sphinx1
Spirit1
Vedalken1
Party7
Enchantment14
Aura1
Curse1
Artifact10
Scarecrow1
Sorcery7
Planeswalker2
Jace1
Narset1
Legends10
Historic20
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control