COMMANDER · DECK
ping em to death
Bracket 4 · Optimized2020-07-04
DECK $
$84.98
MYTHIC
1
RARE
10
UNCOMMON
26
COMMON
62
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
34 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
3 cardsInstant
9 cardsLand
3 cardsMONEY CARDS·14 CARDS·$45.32
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Creature
6 cardsEnchantment
4 cardsSorcery
2 cardsInstant
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Niv-Mizzet, the Firemind + Curiosity: early two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye: early two-card combo, with no mana to spend
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Niv-Mizzet, the Firemind + Curiosity — Bracket 4, early two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 4, early two-card combo, with no mana to spend
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic1
Basic37
Island22
Mountain15
Creature36
Human14
Wizard11
Shaman6
Dragon3
Elemental3
Merfolk3
Cleric2
Faerie2
Phyrexian2
Rogue2
Spirit2
Advisor1
Beast1
Dog1
Dwarf1
Fish1
Goblin1
Gremlin1
Minion1
Minotaur1
Mutant1
Oyster1
Sorcerer1
Spellshaper1
Warrior1
Weird1
Zombie1
Outlaws2
Party16
Instant9
Arcane1
Enchantment8
Aura6
Fish1
Artifact7
Sorcery3
Legends4
Historic11
LAND PROBABILITY
38 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.7%
TURN 535.9%
TURN 657.7%
TURN 774.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage