COMMANDER · DECK
gitrog LAND
Bracket 3 · Upgraded@thalpha · 2025-05-29
DECK $
$451.20
MYTHIC
8
RARE
39
UNCOMMON
25
COMMON
28
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
21 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
12 cardsInstant
10 cardsLand
23 cardsMONEY CARDS·46 CARDS·$345.71
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Planeswalker
1 cardCreature
12 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
2 cardsInstant
5 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
- Glacial Chasm + Ramunap Excavator + Exploration: locks the table
- Glacial Chasm + Zuran Orb + Perennial Behemoth: locks the table
- and 17 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 20
- Glacial Chasm + Zuran Orb + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Glacial Chasm + Zuran Orb + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Exploration + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Druid Class + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Druid Class + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Druid Class + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Ghirapur Orrery + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ghirapur Orrery + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Oracle of Mul Daya + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Ghirapur Orrery + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 25 cards not in the pool
BANNED · 2
NOT IN THE POOL · 25
CURVE
COLOR
TYPES
Land33
Nonbasic21
Basic12
Forest6
Swamp6
Urza's3
Desert2
Mine1
Power-plant1
Tower1
Creature22
Elemental5
Druid4
Human4
Shaman3
Elf2
Plant2
Beast1
Centaur1
Citizen1
Cleric1
Eldrazi1
Frog1
Halfling1
Horror1
Insect1
Knight1
Merfolk1
Snake1
Treefolk1
Wizard1
Zombie1
Party2
Artifact12
Beast1
Equipment1
Vehicle1
Enchantment12
Saga2
Centaur1
Class1
Sorcery12
Instant10
Planeswalker1
Nissa1
Legends5
Historic19
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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