COMMANDER · DECK
Croco cEDH
Bracket 4 · Optimized@Hemgi · 2025-02-11
DECK $
$513.19
MYTHIC
3
RARE
41
UNCOMMON
38
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
32 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
7 cardsInstant
13 cardsLand
27 cardsMONEY CARDS·58 CARDS·$397.85
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Creature
24 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
2 cardsInstant
9 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Arixmethes, Slumbering Isle + Pemmin's Aura: early arguably two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Twitching Doll + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Twitching Doll + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature33
Phyrexian5
Wizard4
Horror3
Turtle3
Wall3
Beast2
Druid2
Elk2
Human2
Kraken2
Merfolk2
Plant2
Bird1
Citizen1
Construct1
Crocodile1
Dinosaur1
Elf1
Frog1
Glimmer1
Golem1
Halfling1
Hydra1
Illusion1
Otter1
Shaman1
Shapeshifter1
Spider1
Spirit1
Thopter1
Toy1
Weird1
Party4
Land33
Nonbasic27
Basic6
Forest4
Island4
Desert2
Druid1
Elf1
Weird1
Artifact23
Phyrexian4
Equipment3
Horror2
Construct1
Golem1
Shapeshifter1
Spider1
Thopter1
Toy1
Wall1
Instant13
Sorcery8
Enchantment6
Aura2
Elk1
Glimmer1
Turtle1
Legends4
Historic27
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS23 COMBOS
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite colored mana
Infinite colored mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Infinite colored mana that can only be spent to cast legendary spells
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens
Infinite colored mana
Infinite colored manaPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens
Infinite colored manaPut most creature cards from your library onto the battlefield
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite colored mana that can only be spent to cast legendary spells
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana