COMMANDER · DECK
Merefolk Magic
Bracket 4 · Optimized@Sunshineblade · 2026-09-09
DECK $
$465.68
MYTHIC
10
RARE
38
UNCOMMON
18
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
28 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
5 cardsInstant
10 cardsLand
10 cardsMONEY CARDS·45 CARDS·$360.86
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Creature
15 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
4 cardsInstant
6 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- 2 mass land denial cards — only Bracket 4 allows it
- 2 extra-turn cards — chaining turns is Bracket 4
- Wanderwine Prophets + Deeproot Pilgrimage: infinite extra turns
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 2
EXTRA TURNS · 2
COMBOS · 1
- Wanderwine Prophets + Deeproot Pilgrimage — Bracket 4, infinite extra turns
CURVE
COLOR
TYPES
Land38
Nonbasic9
Basic29
Island30
Cave1
Creature29
Merfolk26
Wizard13
God3
Noble2
Rogue2
Soldier2
Villain2
Leviathan1
Mutant1
Scout1
Warrior1
Outlaws2
Party16
Enchantment11
God2
Class1
Merfolk1
Artifact10
Instant10
Sorcery5
Legends14
Historic21
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 4 · infinite extra turnsInfinite turnsLock