COMMANDER · DECK
Copy of - the magnifying glass
Bracket 4 · Optimized2020-04-10
104 CARDS (LIMIT 100)
DECK $
$223.89
MYTHIC
11
RARE
43
UNCOMMON
17
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN103 CARDS
Planeswalker
5 cardsCreature
15 cardsEnchantment
14 cardsArtifact
11 cardsSorcery
20 cardsInstant
9 cardsLand
8 cardsMONEY CARDS·29 CARDS·$161.05
Sign in to save your threshold.
Planeswalker
2 cardsCreature
4 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
3 cardsInstant
3 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Heartless Hidetsugu + Fiendish Duo: early two-card combo, with no mana to spend
- Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
- Heartless Hidetsugu + Angrath's Marauders: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Heartless Hidetsugu + Fiendish Duo — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Angrath's Marauders — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land29
Nonbasic6
Basic23
Mountain19
Swamp8
Sorcery20
Creature16
Human4
Shaman4
Devil2
Goblin2
Hellion2
Berserker1
Chandra1
Dwarf1
Elemental1
Horror1
Minotaur1
Noble1
Ogre1
Pirate1
Spellshaper1
Spirit1
Thrull1
Warrior1
Zombie1
Outlaws1
Party1
Enchantment14
Aura5
Curse1
Artifact12
Equipment1
Instant9
Planeswalker6
Chandra5
Human1
Jaya1
Shaman1
Legends16
Historic25
LAND PROBABILITY
29 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.6%
TURN 558.8%
TURN 680.2%
TURN 791.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Infinite magecraft triggers
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damage to all players