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COMMANDER · DECK

Gitrog

Bracket 4 · Optimized
2020-06-24
The Gitrog Monster
DECK $
$634.80
MYTHIC
12
RARE
22
UNCOMMON
31
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

19 cards

Enchantment

5 cards

Artifact

10 cards

Sorcery

13 cards

Instant

9 cards

Land

25 cards
MONEY CARDS·49 CARDS·$496.42
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Planeswalker

1 cards

Creature

14 cards

Enchantment

4 cards

Artifact

7 cards

Sorcery

6 cards

Instant

6 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • The Gitrog Monster + Dakmor Salvage + Wild Mongrel: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage + Skirge Familiar: early two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
  • 3 game changers — Brackets 1 and 2 allow none
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 7
CURVE
1071162143446596+
COLOR
B: 24.5 pipsG: 37.5 pipsC: 134 pips
TYPES
Land42
Nonbasic23
Basic19
Forest13
Swamp8
Creature20
Elemental3
Human3
Cleric2
Eldrazi2
Imp2
Phyrexian2
Shaman2
Avatar1
Dog1
Dragon1
Elf1
Frog1
Giant1
Horror1
Praetor1
Satyr1
Scout1
Skeleton1
Snake1
Spirit1
Troll1
Vampire1
Wizard1
Zombie1
Party3
Sorcery13
Arcane1
Artifact10
Equipment3
Shaman1
Instant9
Enchantment5
Aura3
Treefolk1
Planeswalker1
Nissa1
Legends10
Historic19
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Group
Color
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