COMMANDER · DECK
Git Yourself To Value Town
2016-08-11
ONLY 99 CARDSNO COMMANDER
DECK $
$404.24
MYTHIC
7
RARE
23
UNCOMMON
32
COMMON
38
MAIN99 CARDS
Creature
27 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
17 cardsInstant
9 cardsLand
26 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·27 CARDS·$307.32
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Creature
6 cardsEnchantment
4 cardsArtifact
1 cardsSorcery
6 cardsInstant
4 cardsLand
6 cardsCURVE
COLOR
TYPES
Land40
Nonbasic24
Basic16
Forest9
Swamp7
Gate1
Creature27
Human4
Elemental3
Imp3
Shaman3
Zombie3
Centaur2
Druid2
Plant2
Snake2
Avatar1
Beast1
Dog1
Elephant1
Elf1
Hydra1
Incarnation1
Insect1
Phyrexian1
Satyr1
Skeleton1
Spider1
Treefolk1
Troll1
Warrior1
Wizard1
Party2
Sorcery17
Arcane1
Instant9
Enchantment6
Centaur1
Spider1
Artifact2
Equipment1
Legends3
Historic5
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers