COMMANDER · DECK
new chu
Bracket 3 · Upgraded@Jef and Steve · 2025-05-20
101 CARDS (LIMIT 100)
DECK $
$266.38
MYTHIC
9
RARE
46
UNCOMMON
23
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Planeswalker
2 cardsCreature
41 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
7 cardsInstant
6 cardsLand
23 cardsMONEY CARDS·38 CARDS·$195.63
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Planeswalker
1 cardsCreature
20 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
3 cardsInstant
2 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Chulane, Teller of Tales + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Venser, Shaper Savant + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Helga, Skittish Seer + Chakram Retriever + Venser, Shaper Savant: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Chulane, Teller of Tales + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Venser, Shaper Savant + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Helga, Skittish Seer + Chakram Retriever + Venser, Shaper Savant — Bracket 3, early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature42
Elemental9
Human8
Druid5
Wizard5
Adventure4
Dinosaur3
Elf3
Giant3
Snake3
Faerie2
God2
Horror2
Kraken2
Shaman2
Bear1
Boar1
Cat1
Chimera1
Cleric1
Detective1
Dog1
Elder1
Eldrazi1
Elk1
Frog1
Golem1
Hippo1
Hydra1
Incarnation1
Lizard1
Merfolk1
Plant1
Scout1
Spirit1
Vampire1
Warlock1
Warrior1
Wurm1
Zombie1
Outlaws1
Party7
Land36
Nonbasic20
Basic16
Forest9
Island6
Plains5
Sorcery10
Adventure3
Detective1
Faerie1
Giant1
Human1
Plant1
Warrior1
Wurm1
Enchantment7
Instant7
Adventure1
Elemental1
Elk1
Artifact3
Equipment1
Golem1
Planeswalker2
Kiora1
Vivien1
Legends21
Historic24
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawNear-infinite lifegainNear-infinite lifegain triggersNear-infinite ETBInfinite draw triggersNear-infinite storm countNear-infinite LTBNear-infinite +1/+1 counters on a creatureNear-infinite colored mana that can only be spent to cast creature spells with mana value 4 or greater or creature spells with X in their mana cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield