MetaMox
COMMANDER · DECK

Chulane

Bracket 4 · Optimized
2020-05-18
Chulane, Teller of Tales
DECK $
$512.86
MYTHIC
8
RARE
37
UNCOMMON
25
COMMON
30
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

37 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

1 cards
NAMECOSTPRICE

Sorcery

5 cards

Instant

15 cards

Land

23 cards
MONEY CARDS·50 CARDS·$394.40
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Planeswalker

2 cards

Creature

23 cards

Enchantment

5 cards

Artifact

1 cards
NAMECOSTPRICE

Sorcery

1 cards

Instant

14 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Chulane, Teller of Tales + Intruder Alarm: early two-card combo, with no mana to spend
  • Chulane, Teller of Tales + Village Bell-Ringer + Laboratory Maniac: early two-card combo, with no mana to spend
  • Intruder Alarm + Whitemane Lion: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
001312221431044546+
COLOR
W: 25 pipsU: 33 pipsG: 44 pipsC: 88 pips
TYPES
Creature38
Druid10
Human8
Elf7
Wizard4
Elemental3
Bird2
Cat2
Drake2
Snake2
Angel1
Beast1
Cleric1
Dryad1
Faerie1
God1
Illusion1
Knight1
Lizard1
Merfolk1
Monk1
Mutant1
Ouphe1
Plant1
Scout1
Shapeshifter1
Soldier1
Spirit1
Treefolk1
Zombie1
Changeling1
Party5
Land32
Nonbasic20
Basic12
Forest7
Plains5
Island4
Instant15
Enchantment9
Elemental1
Human1
Sorcery5
Planeswalker2
Jace1
Vivien1
Artifact1
Legends7
Historic8
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite mana creatures you control can produceNear-infinite storm countWin the gameNear-infinite untap of creatures you control
Infinite colored manaInfinite colorless manaInfinite ETBInfinite LTBInfinite storm countInfinite untap of creatures you controlInfinite blinking
Infinite blinking of most creaturesInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm count
ADDITIONAL REQUIREMENTS
Haste EnablerMana Dork That Adds at Least
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures
Group
Color
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