MetaMox
COMMANDER · DECK

[brew] Captain Sisay's Sisterhood of the Traveling Pants

Bracket 3 · Upgraded
2020-05-16
SINGLETON: 1 CARD
DECK $
$351.10
MYTHIC
7
RARE
28
UNCOMMON
15
COMMON
56
COMMAND1 CARD

Creature

1 cards
COMPANION1 CARD

Creature

1 cards
MAIN98 CARDS

Creature

38 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

2 cards

Sorcery

2 cards

Instant

10 cards

Land

3 cards
MONEY CARDS·45 CARDS·$262.44
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Creature

25 cards

Enchantment

6 cards

Artifact

2 cards

Sorcery

1 cards
NAMECOSTPRICE

Instant

9 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Vigean Graftmage + Incubation Druid: early arguably two-card combo, with no mana to spend
  • Incubation Druid + Freed from the Real: early arguably two-card combo, with no mana to spend
  • Vigean Graftmage + Bloom Tender: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
00181182163342526+
COLOR
W: 12 pipsU: 19 pipsB: 13.5 pipsR: 4 pipsG: 29.5 pipsC: 58 pips
TYPES
Creature40
Elf14
Druid12
Human9
Shaman4
Elemental3
Wizard3
Bird2
Knight2
Snake2
Vampire2
Ally1
Avatar1
Demon1
Dragon1
Dryad1
Elder1
Elk1
Giant1
God1
Illusion1
Monk1
Mutant1
Noble1
Rogue1
Scout1
Soldier1
Treefolk1
Vedalken1
Warrior1
Zombie1
Outlaws1
Party5
Land39
Nonbasic39
Instant10
Enchantment9
Aura1
Artifact4
Bird1
Giant1
Sorcery2
Legends17
Historic20
LAND PROBABILITY
39 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.8%
TURN 533.9%
TURN 655.4%
TURN 772.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Bracket 2 · arguably two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Group
Color
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