COMMANDER · DECK
Azami Labman
Bracket 4 · Optimized2020-06-23
111 CARDS (LIMIT 100)
DECK $
$977.07
MYTHIC
8
RARE
43
UNCOMMON
20
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN110 CARDS
Planeswalker
3 cardsCreature
25 cardsEnchantment
7 cardsArtifact
15 cardsSorcery
4 cardsInstant
22 cardsLand
13 cardsMAYBE1 CARD
Creature
1 cardsMONEY CARDS·65 CARDS·$770.96
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Planeswalker
2 cardsCreature
15 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
3 cardsInstant
16 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- 4 extra-turn cards — chaining turns is Bracket 4
- Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
- Archmage Ascension + Nexus of Fate: infinite extra turns
- Venser, Shaper Savant + Intruder Alarm: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 4
COMBOS · 6
- Mind Over Matter + Arcanis the Omnipotent — Bracket 4, early two-card combo, with no mana to spend
- Archmage Ascension + Nexus of Fate — Bracket 4, infinite extra turns
- Venser, Shaper Savant + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Mind Over Matter + Azami, Lady of Scrolls — Bracket 3, early two-card combo, with no mana to spend
- Sigil Tracer + Turnabout — Bracket 3, early arguably two-card combo, for four mana or less
- Sigil Tracer + Dramatic Reversal — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic12
Basic22
Island23
Creature26
Wizard24
Human16
Merfolk3
Faerie2
Horror2
Eldrazi1
Insect1
Phyrexian1
Pirate1
Siren1
Vedalken1
Outlaws1
Party24
Instant22
Artifact16
Equipment2
Book1
Horror1
Phyrexian1
Wizard1
Enchantment7
Sorcery4
Planeswalker3
Jace1
Kasmina1
Teferi1
Legends14
Historic30
LAND PROBABILITY
34 LANDS · 110 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.3%
TURN 552.4%
TURN 674.7%
TURN 788.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana nonland permanents you control can produceInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite magecraft triggersInfinite mana permanents you control can produce