COMMANDER · DECK
Firesong and Punishment
Bracket 3 · Upgraded2020-06-10
DECK $
$353.46
MYTHIC
16
RARE
48
UNCOMMON
6
COMMON
31
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
17 cardsArtifact
10 cardsSorcery
11 cardsInstant
6 cardsLand
11 cardsMAYBE1 CARD
Sorcery
1 cardMONEY CARDS·43 CARDS·$268.78
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Creature
13 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
7 cardsInstant
2 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
CURVE
COLOR
TYPES
Land35
Nonbasic8
Basic27
Mountain17
Plains12
Creature21
Human5
Knight3
Angel2
Cleric2
Construct2
Dragon2
Dwarf2
Goblin2
Horror2
Minotaur2
Phyrexian2
Warrior2
Adventure1
Elder1
Equipment1
God1
Noble1
Ogre1
Shaman1
Wizard1
Party5
Enchantment17
Artifact13
Construct2
Equipment1
God1
Sorcery11
Instant7
Adventure1
Human1
Knight1
Legends13
Historic23
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Each opponent loses the gameNear-infinite damage
Infinite damage
Infinite damageInfinite lifegain triggers
Infinite +1/+1 counters on a creatureNear-infinite damage to creatures
Infinite magecraft triggers
Near-infinite damage to all players
Infinite magecraft triggersInfinite red manaInfinite storm countExile your library with the ability to play the exiled cards until end of turn
Near-infinite damage
Each opponent loses the gameNear-infinite damage to all players
Infinite +1/+1 counters on a creatureNear-infinite damage to creatures
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