COMMANDER · DECK
Into the Unknown
Bracket 3 · Upgraded2020-04-09
DECK $
$236.74
MYTHIC
3
RARE
36
UNCOMMON
36
COMMON
30
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
30 cardsEnchantment
18 cardsArtifact
12 cardsSorcery
1 cardLand
27 cardsMAYBE5 CARDS
Creature
4 cardsArtifact
1 cardMONEY CARDS·38 CARDS·$168.79
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Planeswalker
1 cardCreature
14 cardsEnchantment
10 cardsArtifact
5 cardsSorcery
1 cardLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Tayam, Luminous Enigma + Devoted Druid: two-card combo, for six mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Tayam, Luminous Enigma + Devoted Druid — Bracket 3, two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 28 cards not in the pool
BANNED · 1
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land37
Nonbasic25
Basic12
Forest7
Swamp4
Plains3
Aura1
Creature31
Elf8
Human8
Druid6
Knight4
Vampire4
Shaman3
Snake3
Zombie3
Scout2
Warrior2
Wizard2
Ally1
Beast1
Cleric1
Dryad1
Elemental1
Horror1
Nightmare1
Pirate1
Rogue1
Soldier1
Unicorn1
Outlaws2
Party6
Enchantment18
Aura4
Artifact12
Equipment1
Planeswalker2
Nissa1
Yanggu1
Sorcery1
Legends7
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite +1/+1 counters on most creatures you controlInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on most creatures you controlInfinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on most creatures you controlInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on most creatures you controlInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite death triggersInfinite creature sacrifice triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millPut a selection of permanant cards from your library and graveyard onto the battlefield
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