MetaMox
COMMANDER · DECK

K‘rrik, Son of Yawgmoth

Bracket 3 · Upgraded
@Nightwing120387 · 2025-02-26
K'rrik, Son of Yawgmoth
DECK $
$481.57
MYTHIC
11
RARE
25
UNCOMMON
23
COMMON
41
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

26 cards

Enchantment

6 cards

Artifact

13 cards

Sorcery

8 cards

Instant

12 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • Enduring Tenacity + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • Sanguine Bond + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
008118210313455106+
COLOR
B: 95 pipsC: 127 pips
TYPES
Land35
Nonbasic5
Basic30
Swamp31
Demon1
Creature27
Vampire9
Phyrexian4
Shaman3
Warlock3
Cleric2
Demon2
Horror2
Human2
Spirit2
C'tan1
Construct1
Dragon1
Elf1
Glimmer1
Knight1
Minion1
Nightmare1
Noble1
Ooze1
Praetor1
Shade1
Snake1
Spike1
Wizard1
Wurm1
Zombie1
Outlaws3
Party3
Artifact14
Equipment3
Construct1
Instant12
Enchantment8
Faerie1
Glimmer1
Snake1
Sorcery8
Legends11
Historic21
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessTarget opponent loses the gameInfinite lifeloss for target opponent
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite card drawInfinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Group
Color
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