MetaMox
COMMANDER · DECK

Sidisi, Brood Tyrant (Jarad Redux)

Bracket 4 · Optimized
@Joegoose10 · 2025-05-05
Sidisi, Brood Tyrant
ILLEGAL: 1 CARD
DECK $
$2,886.37
MYTHIC
9
RARE
52
UNCOMMON
26
COMMON
13
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

46 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

5 cards

Sorcery

6 cards

Instant

5 cards

Land

34 cards
NAMECOSTPRICE
MONEY CARDS·58 CARDS·$2,296.28
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Creature

18 cards

Enchantment

2 cards

Artifact

5 cards

Sorcery

5 cards

Instant

2 cards

Land

26 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Cephalid Illusionist + Lightning Greaves: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Hermit Druid + Laboratory Maniac: early arguably two-card combo, for four mana or less
  • Mirror-Mad Phantasm + Phantasmal Image: early arguably two-card combo, for four mana or less
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00711621031449586+
COLOR
U: 24 pipsB: 36 pipsG: 29 pipsC: 137 pips
TYPES
Creature47
Human9
Druid6
Elf6
Zombie4
Elemental3
Horror3
Lhurgoyf3
Rogue3
Shaman3
Wizard3
Demon2
Illusion2
Incarnation2
Nightmare2
Snake2
Spirit2
Warrior2
Adventure1
Angel1
Bat1
Bear1
Cleric1
Construct1
Crab1
Dryad1
Faerie1
Forest1
Frog1
Fungus1
Giant1
Knight1
Merfolk1
Octopus1
Peasant1
Treefolk1
Wurm1
Outlaws3
Party9
Land35
Nonbasic34
Basic1
Forest7
Island6
Swamp6
Dryad1
Sorcery7
Adventure1
Nightmare1
Artifact6
Construct1
Equipment1
Instant5
Enchantment4
Aura1
Curse1
Horror1
Legends13
Historic19
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
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