COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Enchantment
16 cardsArtifact
12 cardsSorcery
26 cardsInstant
7 cardsLand
23 cardsMAYBE47 CARDS
Creature
2 cardsEnchantment
16 cardsArtifact
1 cardsSorcery
16 cardsInstant
5 cardsLand
7 cardsMONEY CARDS·58 CARDS·$536.62
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Creature
1 cardsEnchantment
23 cardsArtifact
5 cardsSorcery
17 cardsInstant
5 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Delaying Shield + Solemnity: locks the table
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Delaying Shield + Solemnity — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land38
Nonbasic20
Basic18
Plains8
Swamp8
Gate3
Mountain2
Sorcery26
Enchantment17
Aura3
Artifact12
Instant7
Creature1
Assassin1
Human1
Outlaws1
Legends2
Historic14
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Win the game
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game