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COMMANDER · DECK

Yuri's Revenge v6

Bracket 4 · Optimized
@Jaims Alexandre · 2025-05-21
DECK $
$908.35
MYTHIC
10
RARE
37
UNCOMMON
28
COMMON
25
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

31 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

7 cards

Sorcery

6 cards

Instant

16 cards

Land

28 cards
MONEY CARDS·55 CARDS·$713.66
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Planeswalker

1 cards

Creature

13 cards

Enchantment

3 cards

Artifact

3 cards

Sorcery

6 cards

Instant

12 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 9 game changers — Bracket 3 allows 3
  • 4 extra-turn cards — chaining turns is Bracket 4
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
COMBOS · 4
CURVE
20221172113542566+
COLOR
U: 47 pipsB: 19 pipsC: 107 pips
TYPES
Land34
Nonbasic26
Basic8
Island9
Swamp6
Creature32
Human14
Ninja10
Merfolk5
Wizard5
Rogue4
Shapeshifter3
Spirit2
Aura1
Avatar1
Construct1
Dragon1
Eldrazi1
Food1
Golem1
Incarnation1
Phyrexian1
Thopter1
Vedalken1
Changeling3
Outlaws4
Party9
Instant16
Artifact13
Construct1
Dragon1
Food1
Golem1
Human1
Ninja1
Phyrexian1
Shapeshifter1
Thopter1
Sorcery7
Avatar1
Enchantment4
Aura1
Spirit1
Planeswalker2
Ashiok1
Narset1
Legends7
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Group
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