COMMANDER · DECK
Mad Tea Party (Trench-Coat Deck)
@hobblestone
104 CARDS (LIMIT 100)
DECK $
$451.28
MYTHIC
6
RARE
47
UNCOMMON
13
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN103 CARDS
Creature
19 cardsEnchantment
12 cardsArtifact
10 cardsSorcery
12 cardsInstant
10 cardsLand
12 cardsMONEY CARDS·48 CARDS·$348.75
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Creature
11 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
8 cardsInstant
7 cardsLand
9 cardsCURVE
COLOR
TYPES
Land40
Nonbasic10
Basic30
Island22
Plains10
Swamp1
Artifact20
Book2
Assembly-worker1
Construct1
Horror1
Horse1
Phyrexian1
Robot1
Creature20
Human4
Wizard3
Berserker2
Faerie2
Phyrexian2
Rogue2
Assembly-worker1
Astartes1
Avatar1
Beast1
Book1
Cat1
Chimera1
Cleric1
Construct1
Elf1
Frog1
Halfling1
Horror1
Horse1
Minion1
Noble1
Robot1
Soldier1
Wall1
Outlaws2
Party6
Enchantment13
Chimera1
Sorcery12
Instant10
Legends15
Historic30
LAND PROBABILITY
40 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.7%
TURN 535.7%
TURN 657.5%
TURN 774.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Win the game
Counter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Win the game at the beginning of your next upkeep
Target opponent loses the game at the beginning of their next upkeep