COMMANDER · DECK
Lich Gang
Bracket 4 · Optimized2020-07-04
DECK $
$1,425.80
MYTHIC
15
RARE
71
UNCOMMON
29
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
8 cardsEnchantment
31 cardsArtifact
6 cardsSorcery
9 cardsInstant
9 cardsLand
22 cardsSIDEBOARD18 CARDS
Creature
2 cardsEnchantment
10 cardsArtifact
1 cardsSorcery
3 cardsInstant
2 cardsMAYBE25 CARDS
Creature
3 cardsArtifact
4 cardsSorcery
5 cardsInstant
3 cardsLand
10 cardsMONEY CARDS·86 CARDS·$1,124.40
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Creature
8 cardsEnchantment
30 cardsArtifact
9 cardsSorcery
13 cardsInstant
10 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Enchanted Evening + Opalescence: mass land denial
- Second Chance + Sun Titan: infinite extra turns
- Lich + Axis of Mortality: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 8
- Enchanted Evening + Opalescence — Bracket 4, mass land denial
- Second Chance + Sun Titan — Bracket 4, infinite extra turns
- Lich + Axis of Mortality — Bracket 3, early arguably two-card combo, with no mana to spend
- Inviolability + Pariah — Bracket 3, locks the table
- Ad Nauseam + Lich — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Platinum Angel — Bracket 3, two-card combo, for six mana or less
- Transcendence + Platinum Angel — Bracket 3, two-card combo, for six mana or less
- Transcendence + Lich's Mastery — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Swamp10
Island9
Plains8
Enchantment31
Aura8
Creature9
Human3
Angel1
Artificer1
Avatar1
Cleric1
Demon1
Giant1
Imp1
Phyrexian1
Skeleton1
Spirit1
Wizard1
Party2
Instant9
Sorcery9
Artifact7
Angel1
Legends3
Historic10
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 4 · mass land denialDestroy all permanents with mana value 0Destroy all permanents with mana value 0 upon enteringMass Land Denial
Bracket 3 · two-card combo, for six mana or lessDraw the game
Infinite lifeloss
Target player loses the game on each of your turns
Bracket 3 · locks the tableLockPrevent all damage that would be dealt to you
Bracket 3 · two-card combo, for six mana or lessDraw the game
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite card drawInfinite draw triggersInfinite self-discard triggersNear-infinite black manaNear-infinite lifegainNear-infinite lifegain triggers