COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
21 cardsEnchantment
27 cardsArtifact
2 cardsSorcery
7 cardsInstant
5 cardsLand
10 cardsMONEY CARDS·19 CARDS·$58.00
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Planeswalker
1 cardsCreature
5 cardsEnchantment
6 cardsArtifact
1 cardsSorcery
2 cardsInstant
1 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Midnight Guard + Presence of Gond: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Midnight Guard + Presence of Gond — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic8
Basic28
Forest16
Plains16
Enchantment30
Aura23
Griffin1
Human1
Spirit1
Creature22
Human9
Archon3
Cleric2
Soldier2
Wizard2
Antelope1
Beast1
Druid1
Elemental1
Giant1
Griffin1
Knight1
Kor1
Monk1
Satyr1
Shaman1
Snake1
Spirit1
Wall1
Warrior1
Party5
Sorcery7
Instant5
Artifact3
Wall1
Planeswalker1
Calix1
Legends3
Historic6
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill