COMMANDER · DECK
Afterschool Detention
Bracket 4 · Optimized2020-06-29
DECK $
$1,350.68
MYTHIC
9
RARE
53
UNCOMMON
14
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
36 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
3 cardsInstant
14 cardsLand
21 cardsMONEY CARDS·51 CARDS·$1,069.54
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Planeswalker
2 cardsCreature
20 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
1 cardsInstant
10 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Peregrine Drake + Eldrazi Displacer: early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Peregrine Drake + Eldrazi Displacer — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature37
Human12
Wizard7
Angel5
Spirit5
Cleric4
Elemental4
Cat3
Beast2
Incarnation2
Soldier2
Artificer1
Bird1
Drake1
Eldrazi1
Faerie1
Gargoyle1
God1
Kor1
Nomad1
Phyrexian1
Praetor1
Rabbit1
Scout1
Serpent1
Spellshaper1
Sphinx1
Party11
Land35
Nonbasic19
Basic16
Island11
Plains11
Instant14
Enchantment6
God1
Artifact4
Sorcery3
Planeswalker2
Venser1
Legends12
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite landfall triggersInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking
Infinite blinking of most creaturesInfinite ETBInfinite LTB
Infinite LTBInfinite ETBInfinite creature tokensInfinite landfall triggersInfinite blinking of permanentsInfinite mana lands you control that enter the battlefield untapped can produceExile all nonland permanents opponents controlInfinite mana lands you control can produce
Infinite ETBInfinite LTB
Infinite blinkingInfinite colored manaInfinite ETBInfinite LTB
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Exile all nonland permanents opponents controlInfinite creature ETBInfinite creature LTBInfinite blinking of permanentsInfinite creature tokensInfinite landfall triggersInfinite mana lands you control can produceInfinite mana lands you control that enter the battlefield untapped can produce
Infinite creature LTBInfinite creature ETBInfinite storm countInfinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
Infinite creature LTBInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite blinking of permanentsInfinite mana lands you control that enter the battlefield untapped can produceExile all nonland permanents opponents controlInfinite mana lands you control can produce