COMMANDER · DECK
Wheel In The Sky
Bracket 4 · Optimized@Element40 · 2025-02-26
109 CARDS (LIMIT 100)
DECK $
$1,457.82
MYTHIC
11
RARE
56
UNCOMMON
23
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN108 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
10 cardsArtifact
16 cardsSorcery
13 cardsInstant
10 cardsLand
31 cardsMONEY CARDS·80 CARDS·$1,157.72
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Creature
19 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
12 cardsInstant
9 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- Notion Thief + Teferi's Puzzle Box: locks the table
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Windfall + Glistening Oil + Nekusar, the Mindrazer — Bracket 3, early arguably two-card combo, for four mana or less
- Windfall + Phyresis + Nekusar, the Mindrazer — Bracket 3, early arguably two-card combo, for four mana or less
- Nekusar, the Mindrazer + Echo of Eons + Phyresis — Bracket 2, arguably two-card combo, for six mana or less
- Nekusar, the Mindrazer + Echo of Eons + Glistening Oil — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land39
Nonbasic28
Basic11
Island10
Mountain10
Swamp6
Creature20
Human6
Wizard5
Demon2
Phyrexian2
Archer1
Assassin1
Bird1
Construct1
Elder1
Elemental1
Hag1
Horror1
Knight1
Merfolk1
Orc1
Praetor1
Rogue1
Sphinx1
Spirit1
Tyranid1
Vampire1
Vedalken1
Warrior1
Zombie1
Outlaws2
Party7
Artifact17
Construct1
Equipment1
Phyrexian1
Treasure1
Sorcery13
Enchantment11
Aura3
Hag1
Instant11
Planeswalker1
Narset1
Legends13
Historic29
LAND PROBABILITY
39 LANDS · 108 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.6%
TURN 541.2%
TURN 663.6%
TURN 779.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock