COMMANDER · DECK
Toxrill
Bracket 4 · Optimized@mialliw · 2025-02-09
DECK $
$791.67
MYTHIC
12
RARE
38
UNCOMMON
23
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
5 cardsArtifact
13 cardsSorcery
6 cardsInstant
17 cardsLand
19 cardsMONEY CARDS·53 CARDS·$621.25
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Creature
16 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
5 cardsInstant
8 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
CURVE
COLOR
TYPES
Land36
Nonbasic17
Basic19
Swamp14
Island13
Creature23
Horror6
Human6
Rogue4
Vampire4
Phyrexian3
Assassin2
Aetherborn1
Ally1
Bird1
Eldrazi1
Elemental1
Faerie1
Fish1
Golem1
Illusion1
Insect1
Noble1
Pirate1
Shaman1
Slug1
Spirit1
Wurm1
Outlaws7
Party4
Instant17
Artifact15
Equipment2
Golem1
Horror1
Phyrexian1
Sorcery6
Enchantment5
Aura1
Legends11
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Reduce the toughness of creatures opponents control to 0 on each of your turns