COMMANDER · DECK
Mills for Everyone!!
Bracket 4 · Optimized2020-06-25
DECK $
$939.62
MYTHIC
7
RARE
33
UNCOMMON
20
COMMON
61
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
7 cardsEnchantment
5 cardsArtifact
17 cardsSorcery
3 cardsInstant
7 cardsLand
10 cardsMAYBE21 CARDS
Planeswalker
1 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
3 cardsInstant
4 cardsMONEY CARDS·45 CARDS·$736.82
Sign in to save your threshold.
Planeswalker
1 cardsCreature
5 cardsEnchantment
6 cardsArtifact
18 cardsSorcery
3 cardsInstant
7 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Bruvac the Grandiloquent + Traumatize: two-card combo, for six mana or less
- Traumatize + Fraying Sanity: arguably two-card combo, for six mana or less
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Bruvac the Grandiloquent + Traumatize — Bracket 3, two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature35
Human32
Advisor29
Sphinx2
Phyrexian1
Rogue1
Shapeshifter1
Villain1
Weird1
Wizard1
Outlaws1
Party2
Land34
Nonbasic10
Basic24
Island24
Desert1
Weird1
Artifact17
Book1
Instant8
Enchantment5
Sorcery3
Legends12
Historic24
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill