MetaMox
COMMANDER · DECK

Brash Samut

Bracket 4 · Optimized
2020-07-11
Samut, Voice of Dissent
DECK $
$939.53
MYTHIC
11
RARE
61
UNCOMMON
39
COMMON
42
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

15 cards

Enchantment

8 cards

Artifact

9 cards

Sorcery

19 cards

Instant

11 cards

Land

21 cards
MONEY CARDS·82 CARDS·$728.27
Sign in to save your threshold.

Creature

12 cards

Enchantment

11 cards

Artifact

10 cards

Sorcery

17 cards

Instant

16 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Guilty Conscience + Brash Taunter: early two-card combo, with no mana to spend
  • Guilty Conscience + Stuffy Doll: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Guilty Conscience + Truefire Captain: early arguably two-card combo, with no mana to spend
  • and 14 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 17
CURVE
0081192203745546+
COLOR
W: 20.5 pipsR: 31 pipsG: 28.5 pipsC: 107 pips
TYPES
Land36
Nonbasic18
Basic18
Forest10
Mountain10
Plains8
Sorcery19
Arcane1
Creature16
Human6
Warrior3
Goblin2
Minotaur2
Shaman2
Advisor1
Bird1
Construct1
Elemental1
Elf1
Goat1
Knight1
Scout1
Sliver1
Snake1
Soldier1
Wizard1
Zombie1
Party4
Instant11
Artifact10
Equipment4
Construct1
Enchantment8
Aura5
Planeswalker1
Domri1
Legends4
Historic14
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS26 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 2 · arguably two-card combo, for six mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Near-infinite damage to one opponentDestroy all creatures target opponent controls
Near-infinite damage to all players
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
Group
Color
View