COMMANDER · DECK
Queza group hug
Bracket 4 · Optimized@ArthurTheDuke · 2025-05-20
DECK $
$620.65
MYTHIC
4
RARE
50
UNCOMMON
22
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
8 cardsInstant
10 cardsLand
26 cardsMONEY CARDS·49 CARDS·$483.73
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Creature
12 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
8 cardsInstant
7 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Drogskol Reaver + Queza, Augur of Agonies: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Drogskol Reaver + Sheoldred, the Apocalypse: early arguably two-card combo, with no mana to spend
- Marina Vendrell's Grimoire + Queza, Augur of Agonies: two-card combo, for six mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Drogskol Reaver + Queza, Augur of Agonies — Bracket 4, early two-card combo, with no mana to spend
- Drogskol Reaver + Sheoldred, the Apocalypse — Bracket 3, early arguably two-card combo, with no mana to spend
- Marina Vendrell's Grimoire + Queza, Augur of Agonies — Bracket 3, two-card combo, for six mana or less
- Marina Vendrell's Grimoire + Sheoldred, the Apocalypse — Bracket 3, two-card combo, for six mana or less
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic23
Basic15
Island8
Plains7
Swamp7
Creature21
Human6
Phyrexian4
Wizard4
Horror2
Noble2
Praetor2
Spirit2
Advisor1
Artificer1
Avatar1
Construct1
Druid1
Faerie1
Hag1
Homunculus1
Octopus1
Rabbit1
Rhino1
Rogue1
Soldier1
Squid1
Vedalken1
Outlaws1
Party5
Artifact16
Book3
Phyrexian2
Construct1
Horror1
Human1
Soldier1
Enchantment10
Class1
Hag1
Instant10
Sorcery8
Planeswalker1
Jace1
Legends12
Historic27
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · two-card combo, for six mana or lessInfinite card drawNear-infinite lifelossInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Near-infinite lifeloss
Target opponent loses the game at the beginning of their next upkeep
Bracket 3 · two-card combo, for six mana or lessInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Infinite card drawInfinite draw triggers
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Win the game