COMMANDER · DECK
Why Should You Get To Have A Hand
2016-08-26
ONLY 99 CARDSNO COMMANDER
DECK $
$328.16
MYTHIC
6
RARE
42
UNCOMMON
28
COMMON
24
MAIN99 CARDS
Planeswalker
3 cardsCreature
10 cardsEnchantment
15 cardsArtifact
15 cardsSorcery
9 cardsInstant
12 cardsLand
25 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·44 CARDS·$247.22
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Planeswalker
2 cardsCreature
5 cardsEnchantment
13 cardsArtifact
10 cardsSorcery
5 cardsInstant
4 cardsLand
5 cardsCURVE
COLOR
TYPES
Land35
Nonbasic22
Basic13
Island8
Swamp8
Mountain7
Lair1
Artifact17
Equipment2
Bird1
Book1
Dragon1
Enchantment15
Instant12
Creature10
Wizard2
Zombie2
Bird1
Demon1
Dragon1
Kraken1
Shaman1
Specter1
Spirit1
Vampire1
Vedalken1
Party2
Sorcery9
Planeswalker3
Bolas1
Liliana1
Nixilis1
Legends5
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE