COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
14 cardsEnchantment
16 cardsArtifact
18 cardsSorcery
9 cardsInstant
6 cardsLand
25 cardsMONEY CARDS·49 CARDS·$409.80
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Creature
8 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
5 cardsInstant
5 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Pili-Pala + Grand Architect: early two-card combo, for four mana or less
- Thopter Assembly + Time Sieve: infinite extra turns
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Pili-Pala + Grand Architect — Bracket 4, early two-card combo, for four mana or less
- Thopter Assembly + Time Sieve — Bracket 4, infinite extra turns
CURVE
COLOR
TYPES
Land36
Nonbasic22
Basic14
Island8
Plains7
Swamp5
Artifact23
Equipment3
Artificer1
Construct1
Golem1
Scarecrow1
Thopter1
Vedalken1
Enchantment18
Aura1
Creature15
Faerie5
Wizard5
Human3
Artificer2
Vedalken2
Angel1
Construct1
Golem1
Scarecrow1
Soldier1
Thopter1
Warlock1
Outlaws1
Party5
Sorcery9
Instant6
Legends7
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock