COMMANDER · DECK
Copy of - Copy of - Sisay, High Queen of Filory
Bracket 4 · Optimized2020-05-25
101 CARDS (LIMIT 100)
DECK $
$902.47
MYTHIC
19
RARE
62
UNCOMMON
11
COMMON
9
COMMAND2 CARDS
Creature
2 cardsMAIN99 CARDS
Planeswalker
13 cardsCreature
15 cardsEnchantment
6 cardsArtifact
17 cardsSorcery
2 cardsInstant
10 cardsLand
35 cardsMONEY CARDS·77 CARDS·$713.52
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Planeswalker
8 cardsCreature
13 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
2 cardsInstant
9 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Najeela, the Blade-Blossom + Jegantha, the Wellspring + Intruder Alarm: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Najeela, the Blade-Blossom + Derevi, Empyrial Tactician: early arguably two-card combo, with no mana to spend
- Sisay, Weatherlight Captain + Jegantha, the Wellspring + Intruder Alarm: early two-card combo, with no mana to spend
- and 8 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 11
- Najeela, the Blade-Blossom + Jegantha, the Wellspring + Intruder Alarm — Bracket 4, early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Derevi, Empyrial Tactician — Bracket 3, early arguably two-card combo, with no mana to spend
- Sisay, Weatherlight Captain + Jegantha, the Wellspring + Intruder Alarm — Bracket 3, early two-card combo, with no mana to spend
- Jegantha, the Wellspring + Freed from the Real — Bracket 3, early two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Estrid, the Masked + The Chain Veil — Bracket 3, early arguably two-card combo, for four mana or less
- Sisay, Weatherlight Captain + Intruder Alarm + Bloom Tender — Bracket 2, arguably two-card combo, with no mana to spend
- Sisay, Weatherlight Captain + Intruder Alarm + Faeburrow Elder — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic32
Basic4
Mountain7
Forest6
Plains6
Swamp6
Island5
Artifact17
Equipment4
Creature17
Human6
Druid5
Elf3
Bird2
Elemental2
Wizard2
Advisor1
Angel1
Avatar1
Elk1
Homunculus1
Horror1
Illusion1
Phyrexian1
Soldier1
Treefolk1
Warrior1
Party3
Planeswalker13
Kiora2
Ajani1
Aminatou1
Ashiok1
Estrid1
Karn1
Narset1
Ral1
Sarkhan1
Sorin1
Teferi1
Venser1
Instant10
Enchantment6
Aura1
Sorcery2
Legends31
Historic44
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite colored manaInfinite combat phasesInfinite creature ETBInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite blinking of permanentsInfinite ETBInfinite LTBInfinite mana lands you control can produce
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite colorless manaInfinite mana enchanted permanents you control can produce
Bracket 3 · early two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Bracket 2 · arguably two-card combo, with no mana to spendPut a selection of creature cards from your library onto the battlefield
Bracket 2 · arguably two-card combo, with no mana to spendPut a selection of creature cards from your library onto the battlefield
Bracket 3 · early two-card combo, with no mana to spendPut a selection of creature cards from your library onto the battlefield
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite combat phasesInfinite creature tokens with hasteInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers