MetaMox
COMMANDER · DECK

Chulane

Bracket 4 · Optimized
2020-04-05
Chulane, Teller of Tales
DECK $
$332.10
MYTHIC
3
RARE
37
UNCOMMON
19
COMMON
41
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

45 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

3 cards

Sorcery

3 cards

Instant

6 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Chulane, Teller of Tales + Intruder Alarm: early two-card combo, with no mana to spend
  • Chulane, Teller of Tales + Village Bell-Ringer + Laboratory Maniac: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Deadeye Navigator + Intruder Alarm: early arguably two-card combo, with no mana to spend
  • and 14 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 17
CURVE
401111521431044556+
COLOR
W: 14 pipsU: 30 pipsG: 41 pipsC: 92 pips
TYPES
Creature46
Druid13
Elf10
Human8
Wizard5
Cat4
Spirit3
Construct2
Drake2
Illusion2
Mutant2
Myr2
Treefolk2
Vedalken2
Ally1
Bird1
Faerie1
God1
Knight1
Kor1
Lizard1
Phyrexian1
Plant1
Scout1
Shaman1
Shark1
Snake1
Soldier1
Thopter1
Wall1
Party5
Land36
Nonbasic11
Basic25
Forest12
Plains11
Island9
Artifact9
Construct2
Myr2
Phyrexian1
Thopter1
Wall1
Enchantment6
Instant6
Sorcery3
Planeswalker1
Jace1
Legends5
Historic14
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite mana creatures you control can produceNear-infinite storm countWin the gameNear-infinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures
Group
Color
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