COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
15 cardsInstant
18 cardsLand
25 cardsMONEY CARDS·44 CARDS·$286.62
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Creature
13 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
7 cardsInstant
9 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Splinter Twin + Zealous Conscripts: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Dualcaster Mage + Mythos of Illuna: early arguably two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Splinter Twin + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Dualcaster Mage + Mythos of Illuna — Bracket 3, early arguably two-card combo, for four mana or less
- Dualcaster Mage + Rite of Replication — Bracket 3, early arguably two-card combo, for four mana or less
- Fury Storm + Twinning Staff — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic22
Basic13
Forest11
Island7
Mountain7
Creature23
Shapeshifter8
Druid5
Elf5
Human5
Wizard3
Dinosaur2
Elemental2
Bird1
Cleric1
Elder1
Goblin1
Phyrexian1
Rogue1
Shaman1
Snake1
Warrior1
Outlaws1
Party6
Instant18
Sorcery16
Arcane1
Artifact6
Equipment2
Phyrexian1
Shapeshifter1
Enchantment5
Aura1
Elemental1
Legends6
Historic12
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Win the game
Infinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite ETBInfinite magecraft triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Infinite magecraft triggers
Near-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite copies of instant and sorcery spells on the stackInfinite magecraft triggers
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite ETBInfinite magecraft triggers
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers