COMMANDER · DECK
Nose to the Millstone
Bracket 4 · Optimized2020-05-08
DECK $
$252.29
MYTHIC
13
RARE
36
UNCOMMON
24
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
5 cardsCreature
27 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
4 cardsInstant
9 cardsLand
19 cardsMAYBE3 CARDS
Creature
2 cardsArtifact
1 cardsMONEY CARDS·47 CARDS·$186.40
Sign in to save your threshold.
Planeswalker
5 cardsCreature
13 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
4 cardsInstant
5 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
- Bruvac the Grandiloquent + Fleet Swallower: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Bruvac the Grandiloquent + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Fleet Swallower + Keening Stone — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Traumatize — Bracket 3, two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic17
Basic19
Island14
Swamp7
Creature28
Wall5
Horror3
Human3
Eldrazi2
Shapeshifter2
Vampire2
Avatar1
Fish1
God1
Homunculus1
Illusion1
Knight1
Kraken1
Leviathan1
Lhurgoyf1
Nightmare1
Noble1
Phyrexian1
Plant1
Rogue1
Specter1
Spirit1
Zombie1
Outlaws1
Party1
Artifact11
Equipment1
Wall1
Enchantment10
Aura1
Curse1
God1
Horror1
Instant9
Planeswalker5
Ashiok3
Jace2
Sorcery5
Nightmare1
Legends13
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent