COMMANDER · DECK
Urza has no friends
Bracket 4 · Optimized2020-04-06
DECK $
$714.28
MYTHIC
5
RARE
47
UNCOMMON
16
COMMON
32
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsEnchantment
7 cardsArtifact
20 cardsSorcery
5 cardsInstant
27 cardsLand
22 cardsMONEY CARDS·54 CARDS·$560.04
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Planeswalker
2 cardsCreature
1 cardEnchantment
3 cardsArtifact
15 cardsSorcery
4 cardsInstant
15 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Fortune Teller's Talent + Sensei's Divining Top: early two-card combo, for four mana or less, pieces included
- Nexus of Fate + Isochron Scepter + Mystical Tutor: infinite extra turns
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Fortune Teller's Talent + Sensei's Divining Top — Bracket 4, early two-card combo, for four mana or less, pieces included
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Proteus Staff + Nexus of Fate — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards, commander banned as a commander
BANNED · 6
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 28 cards not in the pool
BANNED · 2
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land37
Nonbasic21
Basic16
Island17
Sphere2
Desert1
Instant29
Artifact22
Equipment2
Clue1
Enchantment7
Class1
Sorcery6
Planeswalker3
Jace1
Narset1
Tezzeret1
Creature1
Artificer1
Human1
Legends11
Historic30
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite storm count
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