COMMANDER · DECK
Kaervek group slug
Bracket 4 · Optimized2020-06-10
101 CARDS (LIMIT 100)
DECK $
$573.82
MYTHIC
4
RARE
46
UNCOMMON
23
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Planeswalker
1 cardsCreature
17 cardsEnchantment
17 cardsArtifact
12 cardsSorcery
9 cardsInstant
8 cardsLand
19 cardsMONEY CARDS·52 CARDS·$440.86
Sign in to save your threshold.
Creature
11 cardsEnchantment
12 cardsArtifact
10 cardsSorcery
6 cardsInstant
6 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Heartless Hidetsugu + Angrath's Marauders: early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Curse of Bloodletting: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Heartless Hidetsugu + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Angrath's Marauders — Bracket 3, early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Curse of Bloodletting — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic17
Basic19
Mountain11
Swamp10
Gate1
Enchantment20
God2
Aura1
Curse1
Creature18
Human3
Demon2
God2
Golem2
Shaman2
Spirit2
Devil1
Dinosaur1
Elk1
Horror1
Ogre1
Pirate1
Scarecrow1
Wizard1
Zombie1
Outlaws1
Party1
Artifact16
Equipment2
Golem2
Elk1
Scarecrow1
Sorcery9
Instant8
Planeswalker1
Jaya1
Legends8
Historic23
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss