COMMANDER · DECK
Kitsa cEDH
Bracket 4 · Optimized@Hemgi · 2025-02-24
DECK $
$1,329.72
MYTHIC
11
RARE
30
UNCOMMON
31
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
21 cardsEnchantment
4 cardsArtifact
18 cardsSorcery
6 cardsInstant
21 cardsLand
15 cardsMONEY CARDS·69 CARDS·$1,055.85
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Creature
17 cardsEnchantment
4 cardsArtifact
17 cardsSorcery
5 cardsInstant
17 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Basalt Monolith + Forensic Gadgeteer: early two-card combo, with no mana to spend
- Kitsa, Otterball Elite + Dramatic Reversal: early two-card combo, for four mana or less
- Marvin, Murderous Mimic + Ioreth of the Healing House: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Basalt Monolith + Forensic Gadgeteer — Bracket 4, early two-card combo, with no mana to spend
- Kitsa, Otterball Elite + Dramatic Reversal — Bracket 4, early two-card combo, for four mana or less
- Marvin, Murderous Mimic + Ioreth of the Healing House — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
- Unctus, Grand Metatect + Aphetto Alchemist — Bracket 2, arguably two-card combo, with no mana to spend
- Unctus, Grand Metatect + Pemmin's Aura — Bracket 2, arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land30
Nonbasic15
Basic15
Island16
Saga1
Urza's1
Weird1
Artifact26
Phyrexian3
Construct2
Vedalken2
Artificer1
Equipment1
Horror1
Shapeshifter1
Toy1
Creature22
Wizard8
Human5
Phyrexian3
Vedalken3
Artificer2
Construct2
Horror2
Otter2
Advisor1
Bird1
Cleric1
Detective1
Faerie1
Illusion1
Kraken1
Merfolk1
Rogue1
Shapeshifter1
Toy1
Weird1
Zombie1
Outlaws1
Party10
Instant22
Trap1
Sorcery6
Enchantment5
Aura1
Saga1
Urza's1
Legends10
Historic32
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS26 COMBOS
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Bracket 2 · arguably two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 2 · arguably two-card combo, for four mana or lessInfinite draw triggersInfinite lootingInfinite self-discard triggers
Infinite self-discard triggersInfinite draw triggersInfinite looting
Infinite draw triggersInfinite lootingInfinite self-discard triggers
Infinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite mana lands you control can produceNear-infinite magecraft triggersNear-infinite untap of lands you control
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce
Infinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce
ADDITIONAL REQUIREMENTS
Card with "The Ring tempts you"
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce
ADDITIONAL REQUIREMENTS
Card with "The Ring tempts you"
Bracket 4 · early two-card combo, for four mana or lessInfinite magecraft triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce