COMMANDER · DECK
Shorikai sueco v2
Bracket 3 · Upgraded@hiimvaako · 2026-09-17
DECK $
$339.08
MYTHIC
3
RARE
37
UNCOMMON
31
COMMON
28
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
16 cardsEnchantment
5 cardsArtifact
15 cardsSorcery
9 cardsInstant
16 cardsLand
21 cardsMONEY CARDS·43 CARDS·$254.52
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Planeswalker
2 cardsCreature
7 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
6 cardsInstant
9 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- Basalt Monolith + Forensic Gadgeteer: two-card combo, for six mana or less, pieces included
- Shorikai, Genesis Engine + Intruder Alarm: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Basalt Monolith + Forensic Gadgeteer — Bracket 3, two-card combo, for six mana or less, pieces included
- Shorikai, Genesis Engine + Intruder Alarm — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card, commander banned as a commander
BANNED · 1
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
CURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Island12
Plains7
Sphere1
Artifact27
Construct3
Equipment2
Myr2
Artificer1
Jellyfish1
Phyrexian1
Shapeshifter1
Vedalken1
Vehicle1
Creature16
Artificer5
Vedalken4
Construct3
Human2
Myr2
Wizard2
Beast1
Cat1
Detective1
Equipment1
Horror1
Jellyfish1
Kraken1
Merfolk1
Phyrexian1
Shapeshifter1
Party2
Instant16
Sorcery9
Enchantment5
Planeswalker2
Teferi1
Tezzeret1
Legends10
Historic35
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite creature ETBInfinite creature LTB
Infinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-discard triggersNear-infinite creature ETBInfinite draw triggersNear-infinite creature tokensNear-infinite card drawNear-infinite untap of all creaturesNear-infinite looting
Infinite card drawInfinite draw triggersNear-infinite storm count
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