COMMANDER · DECK
Phenax - mill opponents
Bracket 4 · Optimized2020-04-25
101 CARDS (LIMIT 100)ILLEGAL: 2 CARDS
DECK $
$318.83
MYTHIC
10
RARE
50
UNCOMMON
33
COMMON
62
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Planeswalker
1 cardsCreature
22 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
15 cardsInstant
11 cardsBattle
1 cardsCard
1 cardsLand
10 cardsSIDEBOARD16 CARDS
Planeswalker
2 cardsCreature
6 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
1 cardsMAYBE38 CARDS
Planeswalker
3 cardsCreature
13 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
5 cardsInstant
5 cardsLand
3 cardsMONEY CARDS·53 CARDS·$232.09
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Planeswalker
6 cardsCreature
14 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
9 cardsInstant
5 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Phenax, God of Deception + Consuming Aberration + Maddening Cacophony — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic8
Basic25
Island18
Swamp7
Gate1
Creature24
Eldrazi5
Wizard4
Zombie4
Drone3
Horror2
Human2
Vampire2
Adventure1
Crab1
Demon1
Fish1
God1
Homunculus1
Kraken1
Lhurgoyf1
Merfolk1
Phyrexian1
Siege1
Siren1
Specter1
Vedalken1
Party4
Sorcery16
Adventure1
Merfolk1
Wizard1
Enchantment11
Aura1
Curse1
God1
Instant11
Artifact6
Equipment1
Battle1
Siege1
Zombie1
Planeswalker1
Ashiok1
Legends7
Historic13
LAND PROBABILITY
33 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.4%
TURN 547.9%
TURN 670.6%
TURN 785.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill