COMMANDER · DECK
2 milleo
Bracket 3 · Upgraded@tomdlr111 · 2026-09-23
DECK $
$187.32
MYTHIC
2
RARE
26
UNCOMMON
27
COMMON
45
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
9 cardsArtifact
12 cardsSorcery
6 cardsInstant
10 cardsLand
12 cardsMONEY CARDS·27 CARDS·$131.70
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Creature
6 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
3 cardsInstant
4 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- Kelpie Guide + Freed from the Real: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Kelpie Guide + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
CURVE
COLOR
TYPES
Land35
Nonbasic10
Basic25
Island14
Swamp13
Creature28
Wall6
Horror3
Zombie3
Crab2
Human2
Illusion2
Beast1
Cleric1
Fish1
Gargoyle1
God1
Homunculus1
Knight1
Leviathan1
Lhurgoyf1
Nightmare1
Plant1
Spirit1
Turtle1
Vampire1
Wizard1
Party2
Artifact13
Equipment2
Gargoyle1
Enchantment12
Aura2
Curse1
God1
Horror1
Nightmare1
Instant10
Sorcery6
Legends5
Historic18
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Near-infinite mill
Infinite mill for target opponent
Near-infinite millNear-infinite self-mill
Infinite black manaInfinite mana permanents you control can produce
Infinite black manaInfinite mana permanents you control can produce
Infinite millNear-infinite creature tokensNear-infinite ETBNear-infinite untap of all creatures
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana permanents you control can produce
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